How To Use Psy-framegear Gamma
PSY-Framegear Gamma
– #HSRD-EN031
Cannot exist Normal Summoned/Ready. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either histrion's turn, when your opponent activates a monster effect while you control no monsters: Y'all can Special Summon both this menu from your hand and 1 "PSY-Frame Commuter" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this outcome.
Appointment Reviewed: April nine, 2018
Rating: iii.84
Ratings are based on a 1 to 5 scale.
1 is awful. 3 is average. 5 is excellent.
Reviews Below:
Hello Pojo Fans, PSY-Framegear Gamma is another hand trap that has seen a huge rise in play in the final six months. Restricted slightly, needing you to be monsterless, just with the power to negate a monster effect and destroy a monster, Gamma does offering a one-for-1. In addition, yous have to Special Summon PSY-Frame Driver with this monster via Gamma'southward outcome, but unless all your Drivers are banished, you have the power to pull one from anywhere, balancing this restriction out. Y'all lose both monsters at the stop of the turn, so if you accept no ways of bringing Driver dorsum from banished you will be running a playset of both monsters. If yous negate during your opponents turn you'll be able to use the monsters before they become banished. Gamma negates and destroys while Veiler merely negates. Strike negates and destroys like this monster, but costs 1500LP. The deviation in these comparisons are the number of committed cards. Six vs three leaves three slots for other cards, and many decks want to continue the card number every bit close to xl as possible. Several decks tin play this card and Driver in sets and take success. Information technology's up to the actor if they want straight-forward negation and devastation, or commit more cards for the same result. Avant-garde-3.5/v Fine art-3/5 Until Side by side Time |
PSY-Framegear Gamma is a Level 2 Psychic-type Tuner monster with one thousand Atk and 0 Def. Gamma can't exist Normal Summoned or Set and Banishes itself and PSY-Frame Commuter during the Terminate Phase later using its effect. That issue is a doozy. You get to Negate and Destroy whatsoever opponent activated monster event and Special Summon itself from your paw and Driver from anywhere except the banished zone. Using this during your opponent's plough is good as an unexpected interrupt. Using information technology during your turn one against an opponent'due south hand traps is virtually unfair. Allow's say you lot activate ROTA and it gets chained by an opponent'due south monster hand trap. Gamma would negate and destroy the hand trap and then Special Summon itself and Driver for an like shooting fish in a barrel Synchro or Link Summon. If you get Omega, you tin can accept another menu out of your opponent's mitt. In PSY-Frames, you have the Field Spell to Synchro Summon during either plough, but if your opponent goes commencement, this is an inexpensive not targeting monster effect negater. Just take no monsters on your field which means it won't negate Veiler. The worst part of this card isn't this card but the Vanilla Driver you have to run to make the upshot piece of work. Score: 4/5 Art: iv/5 |
Starting off this calendar week is the recently reprinted PSY-Framegear Gamma, a very popular hand-trap in the meta today. Gamma is a Level ii Low-cal Psychic Tuner with thou ATK and 0 DEF. Stats are expected for a Level 2, being a Tuner is slap-up though. LIGHT is a keen aspect and Psychic is a good type on a Level ii. This bill of fare cannot exist Normal Summoned or Gear up, pregnant y'all must Special Summon this via menu effect. During either player'southward turn, when your opponent uses a monster effect, you can negate that issue and destroy that card, then you tin can summon this card from the hand and a PSY-Framegear Commuter from the mitt, deck, or GY. That upshot tin can merely be used while you lot control no monsters. That is basically the PSY-Frame archetype, you lot use the monsters in the mitt to negate specific effects or actions, then employ the Tuner and the Driver to go into a PSY-Frame Synchro to let that go out the field with their effects and use some other PSY-Frame Tuner consequence. Gamma has seen play in other decks as well in triplicate along with a Commuter to negate important monster effects from the opponent, and if you did it on your plough, you tin get into an Omega. If you use this on the opponent's plough, you accept to rely on PSY-Frame Circuit for a Synchro Summon, otherwise the Tuner, in this instance Gamma, and Driver will be banished during the End Phase. PSY-Frames are a solid deck, and some of those Tuners tin be splashable if you want to try something different, we have already had success with Gamma, so perhaps other Tuners like Delta and Epsilon could have a good time to come. Advanced Rating: 4/5 Fine art: 4/5 A part of Omega I presume? |
PSY-Framegear Gamma. This is an interesting enough carte, and one skilful for Psychic players, also every bit being moderately splashable (with other PSY Tech) perhaps as Tech in other Decks. Merely at the very base here, nosotros have a Level ii, Psychic, Tuner Monster, with m attack (not awful for Level 2) and 0 defence force. This carte du jour can just be Special Summoned by a card Issue (think nosotros dealt with this last week) and not Normal Summoned or Set. Yous take the freedom of being able to do this during the plow of either player, for a plus. It does have to be a Monster effect activate by the opponent, and y'all accept to control no Monsters, just this isn't exactly one of those cards you accept to set up to be like that for either. Y'all go to Special Summon this card and a PSY-Frame Driver, and yous desire to Synchro them (or something ASAP) as these go removed from the Field during the Cease Phase you bring them out. Frame Driver has the bonus of being able to exist fetched from Hand, Deck, or Graveyard, and if you're successful in bringing these cards out via response to opponent's Monster event, said effected is negated and card is destroyed. This is more than or less a 1-for-ane, bold it all works, and you lot go to trade your two in for a Synchro. Negation and destruction are expert, as is the defence force this provides, or even the criminal offense it can also. Rating: three.85/v Art: four/five |
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How To Use Psy-framegear Gamma,
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